Tapani Joelsson
M.Sc.
tapani.joelsson@utu.fi +358 29 450 2479 +358 40 518 0796 |
My research interest is mostly geared towards the history and culture of computing. Especially here I am interested on different subcultures, such as demoscene and the players. Subcultures of hobbyists and fandoms with their histories and cultures are also interest of mine, and these include LANs, demoparties, role-playing, live-roleplaying (LARPs), and science fiction fandom.
Currently I am one of the responsible teachers for the Bachelor's thesis and Usability, User Experience and Analytics courses.
- Life in Finland – Gamifying Integration Material Through an Interactive Novel (2017)
- CEUR Workshop Proceedings
- Linking Digital Game-Playing Motivations to Food Consumption (2017)
- CEUR Workshop Proceedings
- Designing and Testing an Educational Game About Food for School-aged Children (2016) Game-on'2016: 17th International Conference on Intelligent Games and Simulation Johannes Henriksson, Tapani N. Liukkonen, Kaisa Könnölä, Sanna Vähämiko, Tuomas Mäkilä
- Elderly Gamers – For the Experience and Enjoymen (2016) Liukkonen T.N., Mäkilä T.
- Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku (2016) Technology and Intimacy: Choice or Coercion Olli I. Heimo, Tapani N. Liukkonen, Miika Oja-Nisula, Julius Rajala, Anne Paavolainen, Kai K. Kimppa, Tuomas Mäkilä
- Food-related Gamification: Literature Review (2016) Game-on'2016: 17th International Conference on Intelligent Games and Simulation Kaisa Könnölä, Tuomas Ranti, Tapani N. Liukkonen, Tuomas Mäkilä
- When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study (2016)
- Journal of Usability Studies
- Comparative Analysis on Game Design Pattern Collections (2015) Game-ON'2015 Tapani N. Liukkonen, Olli I. Heimo, Tuomas Mäkilä, Jouni Smed
- Mobiilipelien menestystekijät (2015)
- Pelitutkimuksen Vuosikirja
- Motion Tracking Exergames for Elderly Users (2015)
- IADIS International Journal on Computer Science and Information System



