Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku
: Olli I. Heimo, Tapani N. Liukkonen, Miika Oja-Nisula, Julius Rajala, Anne Paavolainen, Kai K. Kimppa, Tuomas Mäkilä
: David Kreps, Gordon Fletcher, Marie Griffiths
: IFIP International Conference on Human Choice and Computers
: Salford
: 2016
: Technology and Intimacy: Choice or Coercion
: IFIP Advances in Information and Communication Technology
: 12
: 474
: 14
: 24
: 11
: 978-3-319-44804-6
: 978-3-319-44805-3
: 1868-4238
DOI: https://doi.org/10.1007/978-3-319-44805-3_2
: http://link.springer.com/chapter/10.1007/978-3-319-44805-3_2
Health gaming for elderly, alongside with other game types, have become an
emerging trend amongst video game industry. As all emerging technologies, it
brings some ethical questions which – as usual – are better solved before imple-
mentation, for the values these choices reflect to be embedded into the design. In
this paper we introduce a case example of the elderly activation system Jump-
patikku (‘Exercise stick’) and analyse the main ethical questions of the specific
case example, as well as take into consideration other similar systems from the
viewpoint of ethical design and responsible research and innovation.