Comparative Analysis on Game Design Pattern Collections




Tapani N. Liukkonen, Olli I. Heimo, Tuomas Mäkilä, Jouni Smed

Sanders Bakke and Frank Nack

International Conference on Intelligent Games and Simulations

Ghent, Belgium

2015

Game-ON'2015

Game-On

10

17

8

978-90-77381-91-5



Varying methods to support the game design process exist. Researchers of game design have worked on formalizing the experience-based craft by creating game design patterns. However, these patterns are incompatible in their creation, presentation, and usage. They also have strayed away from their original roots. In this paper, we suggest a taxonomy of game design patterns based on their usage during the game design and implementation. Our proposal is based on the literature research on the history of the game design patterns, and analysis of the existing game design patterns and collections of them.




Last updated on 2024-26-11 at 18:38