Tapani Joelsson
M.Sc.
tapani.joelsson@utu.fi +358 29 450 2479 +358 40 518 0796 ORCID identifier: https://orcid.org/0000-0003-1281-3204 |
Areas of expertise
Game design patterns; Player experience; User experience
Game design patterns; Player experience; User experience
Teaching
Currently I am involved in teaching of three courses at the department of Computing at University of
Turku. These courses are Software Design and Architecture (5 ETSC), Basic Course on Software
Engineering (5 ETSC), and Practical Agile Software Testing (5 ETSC).
I have supervised students in three instances of Game Developer Trainee Program during 2012-2014,
and in three instances of Full Stack Training Program for programmers during 2019-2022.
Publications
- In Commodore’s Shadow – Gaming on 1980s’ Marginal Home Computers (2025)
- Centre of Excellence in Game Culture Studies Blog
(D1 Professional blog post) - "Kaverien kanssa ruvettiin harrastamaan ATK:ta" - Tietokoneiden tulo 1980-luvun suomalaisiin koteihin (2025)
- Kulttuurintutkimus
(A1 Refereed original research article in a scientific journal) - Viihdettä sivuraiteella. 1980-luvun marginaalikoneet pelikäytössä (2025)
- Skrolli
(E1 Popularised article) - Atari esport ja Suomi – kisajuhlaa 1983 (2024)
- Skrolli
(E1 Popularised article) - Commodoren varjossa. 1980-luvun tietokonepelaamista marginaalikoneilla (2024)
- Pelitutkimuksen Vuosikirja
(A1 Refereed original research article in a scientific journal) - PLATO - Tietokone opettajana (2024)
- Skrolli
(E1 Popularised article) - Visiotek AMC-100 - Tiatokone Suamen Turust (2024)
- Skrolli
(E1 Popularised article) - Digiarkeologit, digitaalisen kulttuuriperintömme suojelun sankarit (2023) Sirkiä Jukka, Joelsson Tapani
(E1 Popularised article) - Geek Cuisine: Extending the Narrative of a Junk Food Gamer (2023)
- Games and Culture
(A1 Refereed original research article in a scientific journal) - Koneen synnyttäjät (Tracy Kidder: Koneen henki, The Soul of A New Machine) (2023)
- Skrolli
(E1 Popularised article) - Perceived Finnishess amongst four player groups through UnReal World (2023)
- Conference of Digital Games Research Association
(Other publication) - Tietokone säveltäjänä? Tekoäly teki tangoa Suomessa jo 60-luvulla (2023)
- Skrolli
(E1 Popularised article) - Unohdetun hakkerikulttuurin äärellä - Brian Dear: The Friendly Orange Glow: The Untold Story of the Rise of Cyberculture (2023)
- Skrolli
(E1 Popularised article) - ”Mammat menee kahville, me koneelle” : kilpapelaaminen poikien elämässä (2022)
- Nuorisotutkimus
(A1 Refereed original research article in a scientific journal) - Pilot Study and Gamification Analysis of a Theory-based Exergame (2022)
- International Journal of Serious Games
(A1 Refereed original research article in a scientific journal) - ”Another visitor!” – kun puhuvat koneet tulivat kotiin (2020)
- Lähikuva
(A1 Refereed original research article in a scientific journal) - Gamified package: Consumer insights into multidimensional brand engagement (2020)
- Journal of Business Research
(A1 Refereed original research article in a scientific journal) - Kun kone puhui - Varhaisia muistoja puhuvista kotitietokoneista (2020)
- Skrolli
(E1 Popularised article) - Suomalaiset tietokoneet (sarjavalmisteiset kotimaiset 1969–1987) (2020)
- Skrolli
(E1 Popularised article) - The Game Experience Model (GEM) (2020) Game User Experience And Player-Centered Design Tomi “bgt” Suovuo, Natasha Skult, Tapani N. Joelsson, Petter Skult, Werner Ravyse, Jouni Smed
(A3 Refereed book chapter or chapter in a compilation book)