Samuli Laato
PhD
samuli.laato@utu.fi ORCID identifier: https://orcid.org/0000-0003-4285-0073 |
Areas of expertise
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
- The reconfiguration of social, digital and physical presence: from online church to church online (2021)
- Teologiese Studies / Theological Studies
(A1 Refereed original research article in a scientific journal) - Understanding the Impact of Information Sources on COVID-19 related Preventive Measures in Finland (2021)
- Technology in Society
(A1 Refereed original research article in a scientific journal) - Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
- CEUR Workshop Proceedings
(A4 Refereed article in a conference publication ) - When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal (2021)
- Lecture Notes in Business Information Processing
(A4 Refereed article in a conference publication ) - Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience (2021)
- Computers in Human Behavior
(A1 Refereed original research article in a scientific journal) - AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs (2020)
- IEEE International Conference on Advanced Learning Technologies
(A4 Refereed article in a conference publication ) - Augmented Reality to Enhance Visitors’ Experience at Archaeological Sites (2020)
- Advances in Intelligent Systems and Computing
(A4 Refereed article in a conference publication ) - Children in 2077: Designing children's technologies in the age of transhumanism (2020) CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Raftopoulos M., Ramchurn R., Mota C., Papangelis K., Wolff A., Yildiz M., Sádaba J., Thibault M., Buruk O., Baykal G.E., Özcan O., Acar S., Göksun T., Baytaş M.A., Akduman G., Best J., Beşevli C., Genç H.U., Coşkun A., Laato S., Kocaballi A.B.
(Other publication) - Did location-based games motivate players to socialize during COVID-19? (2020)
- Telematics and Informatics
(A1 Refereed original research article in a scientific journal) - Digital Technologies and Online Learning in Higher Education (Finland) (2020) Bloomsbury Education and Childhood Studies Murtonen Mari, Laato Samuli, Hakanurmi Satu, Salmento Heidi, Lehtinen Erno
(A3 Refereed book chapter or chapter in a compilation book) - Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior (2020)
- CEUR Workshop Proceedings
(A4 Refereed article in a conference publication ) - Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces (2020) 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC) Samuli Laato, Renny Lindberg, Teemu H Laine, Phuong Bui, Boglarka Brezovszky, Lauri Koivunen, Olga De Troyer, Erno Lehtinen
(A4 Refereed article in a conference publication ) - Implicit learning in video games - Intergroup contact and multicultural competencies (2020) 15th International Conference on Business Information Systems 2020: Developments, Opportunities and Challenges of Digitization, WIRTSCHAFTSINFORMATIK 2020 Kordyaka Bastian, Laato Samuli, Jahn Katharina, Niehaves Björn
(A4 Refereed article in a conference publication ) - Improving Synchrony in Small Group Asynchronous Online Discussions (2020)
- Advances in Intelligent Systems and Computing
(A4 Refereed article in a conference publication ) - Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line (2020) 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC) Lauri Koivunen, Samuli Laato, Sampsa Rauti, Juhani Naskali, Petri Nissilä, Pauliina Ojansivu, Tuomas Mäkilä, Mari Norrdal
(A4 Refereed article in a conference publication ) - Integrating Theological Aspects to Engineering Education (2020)
- Conference proceedings : Frontiers in Education Conference
(A4 Refereed article in a conference publication ) - Internal interface diversification as a method against malware (2020)
- Journal of Cyber Security Technology
(A1 Refereed original research article in a scientific journal) - Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner (2020)
- CEUR Workshop Proceedings
(A4 Refereed article in a conference publication ) - Learning Social Skills and Accruing Social Capital through Pervasive Gaming (2020)
- CEUR Workshop Proceedings
(A4 Refereed article in a conference publication ) - Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
- Multimodal Technologies and Interaction
(A1 Refereed original research article in a scientific journal)