A4 Refereed article in a conference publication
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games
Authors: Laato Samuli, Rauti Sampsa
Editors: Tung X. Bui
Conference name: Hawaii International Conference on System Sciences
Publication year: 2022
Journal: Proceedings of the Annual Hawaii International Conference on System Sciences
Book title : Proceedings of the 55th Annual Hawaii International Conference on System Sciences
First page : 3123
Last page: 3132
ISBN: 978-0-9981331-5-7
eISSN: 2572-6862
DOI: https://doi.org/10.24251/HICSS.2022.384(external)
Web address : http://hdl.handle.net/10125/79718(external)
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/177612475(external)
Single player video games unite players through shared experiences, passion and knowledge about the game. We investigate the role of video game music in this setting. We analyse comments (n=1893) on 20 popular single player adventure game songs on social media sorted into four clusters based on the following two variables (1) age of the game; and (2) whether the song appears early on in the game or at the end. We discovered that there are more similarities in the types of comments and sentiments between early game songs across games than between songs from the same game. Early game songs had more comments related to nostalgia, sadness and "feeling of home" compared to late game songs. Comments on late game songs were more focused on players' experiences while playing. Overall, all 20 songs had overwhelmingly more comments on associations (both game and life related) than on the actual song itself.
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