Samuli Laato
PhD
samuli.laato@utu.fi +358 29 450 2836 +358 50 356 1852 Rehtorinpellonkatu 3 Turku ORCID identifier: https://orcid.org/0000-0003-4285-0073 |
Areas of expertise
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
- Gaming for good? exploring associations between game design features and self-reported sustainable behaviours in Pokémon GO (2026)
- Behaviour and Information Technology
(A1 Refereed original research article in a scientific journal) - HereSay: Gamifying Urban Crowdsourcing Through Affordance-Based Data Collection (2026) GamiFIN '26 : Proceedings of the 10th Annual International GamiFIN Conference 2026 Baer, Manuel F.; Fonseca Alves, Luma; Laato, Samuli
(A4 Refereed article in a conference publication ) - Playful, Meaningful - or Both? A Review of the Current State of Digital Participatory Urban Planning Platforms (2026) GamiFIN '26 : Proceedings of the 10th Annual International GamiFIN Conference 2026 Fonseca Alves, Luma; Baer, Manuel F.; Laato, Samuli; Klonner, Carolin; Fagerholm, Nora
(A4 Refereed article in a conference publication ) - Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players’ Perspective (2026) CHI '26 : Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Xu, Jiangnan; Luna, Sanzida Mojib; Saker, Michael; Chamberlain, Alan; LaLone, Nicolas; Laato, Samuli; Tigwell, Garreth W.; Papangelis, Konstantinos
(A4 Refereed article in a conference publication ) - Automating Qualitative Data Analysis with Chain-of-Thought Reasoning Models: A Study with the Gioia Method (2025)
- Americas Conference on Information Systems
(A4 Refereed article in a conference publication ) - Character Preferences in Competitive Games: A study among League of Legends players (2025)
- Proceedings of the Annual Hawaii International Conference on System Sciences
(A4 Refereed article in a conference publication ) - Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games (2025)
- Proceedings of the ACM on Human-Computer Interaction
(A1 Refereed original research article in a scientific journal) - Defining toxicity in multiplayer online games: A systematic literature review (2025)
- Computers in human behavior reports
(A2 Refereed review article in a scientific journal ) - Freedom is not Free : Tensions of Entrepreneurial Work in Information System Development Consultancies (2025)
- Americas Conference on Information Systems
(A4 Refereed article in a conference publication ) - Scaling up Nature Conservation: A Field Study With Crowdsourcing Invasive Species Detection and Removal (2025)
- Lecture Notes in Computer Science
(A4 Refereed article in a conference publication )



