A4 Refereed article in a conference publication
Gamification of forest-going: Opportunities for players, landowners and the forest industry
Authors: Laato Samuli, Pynnönen Sari, Kangas Annika
Editors: Bujić Mila, Koivisto Jonna, Hamari Juho
Conference name: GamiFIN Conference
Publisher: CEUR-WS
Publication year: 2022
Journal: CEUR Workshop Proceedings
Book title : Proceedings of the 6th International GamiFIN Conference Tampere, Finland, April 26-29, 2022 (Organized as an online conference).
Journal name in source: CEUR Workshop Proceedings
Series title: CEUR Workshop Proceedings
Volume: 3147
First page : 146
Last page: 155
ISSN: 1613-0073
Web address : http://ceur-ws.org/Vol-3147/
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/176001232
There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.
Downloadable publication This is an electronic reprint of the original article. |