A4 Refereed article in a conference publication

Gamification of forest-going: Opportunities for players, landowners and the forest industry




AuthorsLaato Samuli, Pynnönen Sari, Kangas Annika

EditorsBujić Mila, Koivisto Jonna, Hamari Juho

Conference nameGamiFIN Conference

PublisherCEUR-WS

Publication year2022

JournalCEUR Workshop Proceedings

Book title Proceedings of the 6th International GamiFIN Conference Tampere, Finland, April 26-29, 2022 (Organized as an online conference).

Journal name in sourceCEUR Workshop Proceedings

Series titleCEUR Workshop Proceedings

Volume3147

First page 146

Last page155

ISSN1613-0073

Web address http://ceur-ws.org/Vol-3147/

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/176001232


Abstract

There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.


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Last updated on 2024-26-11 at 14:13