Samuli Laato
PhD
samuli.laato@utu.fi +358 29 450 2836 +358 50 356 1852 Rehtorinpellonkatu 3 Turku ORCID identifier: https://orcid.org/0000-0003-4285-0073 |
Areas of expertise
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
- What drives gamer toxicity? Essays from players (2023)
- CEUR Workshop Proceedings
(A4 Refereed article in a conference publication ) - Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic (2022)
- International Journal of Information Management
(A1 Refereed original research article in a scientific journal) - AI Governance in the System Development Life Cycle: Insights on Responsible Machine Learning Engineering (2022) 2022 IEEE/ACM 1st International Conference on AI Engineering – Software Engineering for AI (CAIN) Laato Samuli, Birkstedt Teemu, Mäntymäki Matti, Minkkinen Matti, Mikkonen Tommi
(A4 Refereed article in a conference publication ) - Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games (2022)
- Proceedings of the Annual Hawaii International Conference on System Sciences
(A4 Refereed article in a conference publication ) - Gamification of forest-going: Opportunities for players, landowners and the forest industry (2022)
- CEUR Workshop Proceedings
(A4 Refereed article in a conference publication ) - Higher Education during Lockdown: Literature Review and Implications on Technology Design (2022)
- Education Research International
(A2 Refereed review article in a scientific journal ) - How to explain AI systems to end users: a systematic literature review and research agenda (2022)
- Internet Research
(A2 Refereed review article in a scientific journal ) - Integrating machine learning with software development lifecycles: Insights from experts (2022)
- European Conference on Information Systems
(A4 Refereed article in a conference publication ) - Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players (2022)
- Behaviour and Information Technology
(A1 Refereed original research article in a scientific journal) - Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system (2022)
- IEEE International Conference on Advanced Learning Technologies
(A4 Refereed article in a conference publication ) - Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO (2022)
- Internet Research
(A1 Refereed original research article in a scientific journal) - Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables (2022)
- Proceedings of the Annual Hawaii International Conference on System Sciences
(A4 Refereed article in a conference publication ) - A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling (2021)
- PLoS ONE
(A1 Refereed original research article in a scientific journal) - Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games (2021) Proceedings of the 54th Hawaii International Conference on System Sciences 2021 Kordyaka Bastian, Laato Samuli, Müller Marius, Niehaves Bjoern
(A4 Refereed article in a conference publication ) - Central Themes of the Pokémon Franchise and why they Appeal to Humans (2021) Proceedings of the 54th Hawaii International Conference on System Sciences 2021 Laato Samuli, Rauti Sampsa
(A4 Refereed article in a conference publication ) - Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective (2021)
- Internet Research
(A1 Refereed original research article in a scientific journal) - Convergence between the real and the augmented: Experiences and perceptions in location-based games (2021)
- Telematics and Informatics
(A1 Refereed original research article in a scientific journal) - Designing Location-based Games : How to support players’ social interaction, physical activity and learning about their local environment (2021) Laato Samuli
(G5 Article dissertation ) - Digital Transformation of Software Development: Implications for the Future of Work (2021)
- Lecture Notes in Computer Science
(A4 Refereed article in a conference publication ) - Filters that Fight Back Revisited: Conceptualization and Future Agenda (2021)
- Advances in Intelligent Systems and Computing
(A4 Refereed article in a conference publication )



