A1 Refereed original research article in a scientific journal

Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players




AuthorsKordyaka, Bastian; Laato, Samuli; Weber, Sebastian; Niehaves, Björn

PublisherAssociation for Computing Machinery (ACM)

Publication year2024

JournalProceedings of the ACM on Human-Computer Interaction

Journal name in sourceProceedings of the ACM on Human-Computer Interaction

Article number336

Volume8

eISSN2573-0142

DOIhttps://doi.org/10.1145/3677101(external)

Web address http://doi.org/10.1145/3677101(external)


Abstract

Today, millions of people worldwide play popular multiplayer online battle arena games (MOBAs) such as League of Legends. MOBAs are designed to require real-time teamwork to win games. A side effect of this is toxic behavior (an umbrella term for various negative in-game behaviors). Following Transactional Stress Theory, in this study, we consider toxicity as a coping mechanism to better deal with in-game stress that leads to anger and frustration, potentially leading to subsequent sleep problems. Therefore, we asked League of Legends players (N=212) about their experiences within the last 30 days in a retrospective survey study. Our results indicated that perceived stress was, indeed, a positive predictor of sleeping problems, and toxic behavior partially mediated this relationship. These results indicate that some of the toxicity is caused by stress in play and that it may increase the likelihood of the occurrence of subsequent sleeping problems. Therefore, further efforts are needed to help players to develop harmonious means and techniques for coping with experienced in-game stress.



Last updated on 2025-27-01 at 19:01