Athanasios Christopoulos
athanasios.christopoulos@utu.fi |
Publications
- Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study (2025)
- Communications in Computer and Information Science
(A4 Refereed article in a conference publication ) - Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning? (2024)
- International Journal of Science and Mathematics Education
(A1 Refereed original research article in a scientific journal) - Relationships between self-efficacy and learning approaches as perceived by computer science students (2024)
- Frontiers in Education
(A1 Refereed original research article in a scientific journal) - Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course-A Quantitative Comparative Study (2024)
- Applied Sciences
(A1 Refereed original research article in a scientific journal) - A Data-Driven Approach to Compare the Syntactic Difficulty of Programming Languages (2023)
- Journal of Information Systems Education
(A1 Refereed original research article in a scientific journal) - Automatically detecting previous programming knowledge from novice programmer code compilation history (2023)
- Informatics in Education
(A1 Refereed original research article in a scientific journal) - A Virtual Reality Laboratory for Blended Learning Education: Design, Implementation and Evaluation (2023)
- Education Sciences
(A1 Refereed original research article in a scientific journal) - Comparing the effectiveness of video and stereoscopic 360° virtual reality-supported instruction in high school biology courses (2023)
- British Journal of Educational Technology
(A1 Refereed original research article in a scientific journal) - Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module (2023)
- Information
(A1 Refereed original research article in a scientific journal) - Gamification in Education (2023)
- Encyclopedia
(A1 Refereed original research article in a scientific journal) - Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking (2023)
- Information
(A1 Refereed original research article in a scientific journal) - A Clustering Method to Detect Disengaged Students from Their Code Submission History (2022)
- Annual Conference on Innovation and Technology in Computer Science Education
(A4 Refereed article in a conference publication ) - A systematic mapping review of augmented reality applications to support STEM learning in higher education (2022)
- Education and Information Technologies
(A2 Refereed review article in a scientific journal ) - Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training (2022)
- Education Sciences
(A1 Refereed original research article in a scientific journal) - E-Learning Courses Evaluation on the Basis of Trainees' Feedback on Open Questions Text Analysis (2022)
- Education Sciences
(A1 Refereed original research article in a scientific journal) - Escaping the cell: virtual reality escape rooms in biology education (2022)
- Behaviour and Information Technology
(A1 Refereed original research article in a scientific journal) - Learning Management System Analytics on Arithmetic Fluency Performance: A Skill Development Case in K6 Education (2022)
- Multimodal Technologies and Interaction
(A1 Refereed original research article in a scientific journal) - Mobile seamless learning in primary education: a case study on second grade students in Greece (2022)
- Educational Media International
(A1 Refereed original research article in a scientific journal) - Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education (2022)
- Information
(A1 Refereed original research article in a scientific journal) - The effects of augmented reality-supported instruction in tertiary-level medical education (2022)
- British Journal of Educational Technology
(A1 Refereed original research article in a scientific journal)