A1 Refereed original research article in a scientific journal

A Conceptual Framework for Mobile Augmented-Reality Storytelling to Support Collaborative Language Learning in Vocational Education and Training;




AuthorsParaskevioti, Eirini Maria; Christopoulos, Athanasios; Mystakidis, Stylianos; Laakso, Mikko-Jussi; Salakoski, Tapio

PublisherMDPI

Publication year2026

Journal: Multimodal Technologies and Interaction

Article number53

Volume10

Issue5

eISSN2414-4088

DOIhttps://doi.org/10.3390/mti10050053

Publication's open availability at the time of reportingOpen Access

Publication channel's open availability Open Access publication channel

Web address https://www.mdpi.com/2414-4088/10/5/53

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/526698091

Self-archived copy's licenceCC BY

Self-archived copy's versionPublisher`s PDF


Abstract

Augmented Reality (AR) has been found to produce significant effects on individual learning outcomes but its impact on collaborative applications remains moderate. Existing AR frameworks emphasize individual instructional design, whereas frameworks for collaborative learning rarely engage with the spatial and device-mediated affordances of mobile AR. In response to this inadequacy in the literature, we introduce the Mobile Augmented-Reality Storytelling for Vocational Education and Training (MARS-VET) framework, a four-dimensional conceptual architecture that integrates Computer-Supported Collaborative Learning (CSCL) scripting principles with mobile AR affordances for collaborative English as a Foreign Language (EFL) writing in Vocational Education and Training (VET) settings. MARS-VET synthesizes theoretical perspectives across four dimensions: contextual anchoring, which embeds activities within authentic workplace scenarios; collaborative orchestration, which structures group interaction through macro- and micro-level scripts; competency cultivation, which sequences writing progression from model-based reproduction toward autonomous professional text production; and capacity building, which addresses the professional-development requirements of implementing educators. Content validity was established through expert panel evaluation involving international specialists (N = 11) who rated the framework against 36 items using a four-point relevance scale and provided additional qualitative feedback. The Scale-level Content Validity Index (S-CVI/Ave = 0.91) exceeded established thresholds, with all four dimensions achieving satisfactory item-level indices. Experts reached unanimous agreement on items addressing workplace scenario identification and co-located access to linguistic resources. Qualitative feedback led to terminology refinements and clarification of orchestration mechanisms. The framework offers VET institutions and educators a reference for the design and evaluation of collaborative AR experiences in an area where integrative frameworks have so far been lacking.



Keywords:
Conceptual frameworkcontent validityCSCLEFL/ESLmobile learningVocational education and training

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Funding information in the publication
The present study is part of the EDUCA Flagship project funded by the Research Council of Finland (#358924, #358947).


Last updated on 30/07/2026 12:18:42 PM