A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality
: Nyyssönen Taneli, Helle Seppo, Lehtonen Teijo, Smed Jouni
: N/A
: Hawaii International Conference on System Sciences
: Hawaii, United States
: 2022
: Proceedings of the Annual Hawaii International Conference on System Sciences
: Proceedings of the 55th Hawaii International Conference on System Sciences
: Proceedings of the Annual Hawaii International Conference on System Sciences
: 1771
: 1780
: 978-0-9981331-5-7
: 1530-1605
DOI: https://doi.org/10.24251/HICSS.2022.220
: http://hdl.handle.net/10125/79552
: https://research.utu.fi/converis/portal/detail/Publication/68610257
We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.