A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality




Nyyssönen Taneli, Helle Seppo, Lehtonen Teijo, Smed Jouni

N/A

Hawaii International Conference on System Sciences

Hawaii, United States

2022

Proceedings of the Annual Hawaii International Conference on System Sciences

Proceedings of the 55th Hawaii International Conference on System Sciences

Proceedings of the Annual Hawaii International Conference on System Sciences

1771

1780

978-0-9981331-5-7

1530-1605

DOIhttps://doi.org/10.24251/HICSS.2022.220

http://hdl.handle.net/10125/79552

https://research.utu.fi/converis/portal/detail/Publication/68610257



We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.


Last updated on 2024-26-11 at 13:49