A4 Refereed article in a conference publication

A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality




AuthorsNyyssönen Taneli, Helle Seppo, Lehtonen Teijo, Smed Jouni

EditorsN/A

Conference nameHawaii International Conference on System Sciences

Publishing placeHawaii, United States

Publication year2022

JournalProceedings of the Annual Hawaii International Conference on System Sciences

Book title Proceedings of the 55th Hawaii International Conference on System Sciences

Series titleProceedings of the Annual Hawaii International Conference on System Sciences

First page 1771

Last page1780

ISBN978-0-9981331-5-7

ISSN1530-1605

DOIhttps://doi.org/10.24251/HICSS.2022.220

Web address http://hdl.handle.net/10125/79552

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/68610257


Abstract

We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.


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Last updated on 2024-26-11 at 13:49