A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality




TekijätNyyssönen Taneli, Helle Seppo, Lehtonen Teijo, Smed Jouni

ToimittajaN/A

Konferenssin vakiintunut nimiHawaii International Conference on System Sciences

KustannuspaikkaHawaii, United States

Julkaisuvuosi2022

JournalProceedings of the Annual Hawaii International Conference on System Sciences

Kokoomateoksen nimiProceedings of the 55th Hawaii International Conference on System Sciences

Sarjan nimiProceedings of the Annual Hawaii International Conference on System Sciences

Aloitussivu1771

Lopetussivu1780

ISBN978-0-9981331-5-7

ISSN1530-1605

DOIhttps://doi.org/10.24251/HICSS.2022.220

Verkko-osoitehttp://hdl.handle.net/10125/79552

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/68610257


Tiivistelmä

We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 13:49