Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games




Kimmo Tarkkanen, Anttoni Lehto, David Oliva, Brita Somerkoski, Timo Haavisto, Mika Luimula

IEEE International Conference on Cognitive Infocommunications

2020

IEEE International Conference on Cognitive Infocommunications

11th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2020, Proceedings, September 23-25, 2020

000167

000172

978-1-7281-8214-8

978-1-7281-8213-1

2380-7350

DOIhttps://doi.org/10.1109/CogInfoCom50765.2020.9237831

https://ieeexplore.ieee.org/document/9237831

https://research.utu.fi/converis/portal/detail/Publication/50418076



Virtual and augmented
reality (VR & AR) games can provide innovative methods for teaching and
learning important skills relating to fire safety. However, in an emergency
context, testing the acquired knowledge and skills, i.e. verifying the learning,
can be challenging. In this paper, we ask how the interplay between AR and VR could
support learning verification. We describe two standalone games of both types, which
interchangeably teach fire safety skills to children and verify their learning
results. In particular, we describe the planned learning paths and research study
designs for verification studies within and between these games to answer the
above question. By operationalizing the two cases, the paper ends in proposing
more generalized study design for AR and VR research in a fire safety context.


Last updated on 2024-26-11 at 22:54