A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games
Tekijät: Kimmo Tarkkanen, Anttoni Lehto, David Oliva, Brita Somerkoski, Timo Haavisto, Mika Luimula
Konferenssin vakiintunut nimi: IEEE International Conference on Cognitive Infocommunications
Julkaisuvuosi: 2020
Journal: IEEE International Conference on Cognitive Infocommunications
Kokoomateoksen nimi: 11th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2020, Proceedings, September 23-25, 2020
Aloitussivu: 000167
Lopetussivu: 000172
ISBN: 978-1-7281-8214-8
eISBN: 978-1-7281-8213-1
ISSN: 2380-7350
DOI: https://doi.org/10.1109/CogInfoCom50765.2020.9237831
Verkko-osoite: https://ieeexplore.ieee.org/document/9237831
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/50418076
Virtual and augmented
reality (VR & AR) games can provide innovative methods for teaching and
learning important skills relating to fire safety. However, in an emergency
context, testing the acquired knowledge and skills, i.e. verifying the learning,
can be challenging. In this paper, we ask how the interplay between AR and VR could
support learning verification. We describe two standalone games of both types, which
interchangeably teach fire safety skills to children and verify their learning
results. In particular, we describe the planned learning paths and research study
designs for verification studies within and between these games to answer the
above question. By operationalizing the two cases, the paper ends in proposing
more generalized study design for AR and VR research in a fire safety context.
Ladattava julkaisu This is an electronic reprint of the original article. |