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Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games




TekijätKimmo Tarkkanen, Anttoni Lehto, David Oliva, Brita Somerkoski, Timo Haavisto, Mika Luimula

Konferenssin vakiintunut nimiIEEE International Conference on Cognitive Infocommunications

Julkaisuvuosi2020

JournalIEEE International Conference on Cognitive Infocommunications

Kokoomateoksen nimi11th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2020, Proceedings, September 23-25, 2020

Aloitussivu000167

Lopetussivu000172

ISBN978-1-7281-8214-8

eISBN978-1-7281-8213-1

ISSN2380-7350

DOIhttps://doi.org/10.1109/CogInfoCom50765.2020.9237831

Verkko-osoitehttps://ieeexplore.ieee.org/document/9237831

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/50418076


Tiivistelmä

Virtual and augmented
reality (VR & AR) games can provide innovative methods for teaching and
learning important skills relating to fire safety. However, in an emergency
context, testing the acquired knowledge and skills, i.e. verifying the learning,
can be challenging. In this paper, we ask how the interplay between AR and VR could
support learning verification. We describe two standalone games of both types, which
interchangeably teach fire safety skills to children and verify their learning
results. In particular, we describe the planned learning paths and research study
designs for verification studies within and between these games to answer the
above question. By operationalizing the two cases, the paper ends in proposing
more generalized study design for AR and VR research in a fire safety context.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 22:54