A4 Refereed article in a conference publication
Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games
Authors: Kimmo Tarkkanen, Anttoni Lehto, David Oliva, Brita Somerkoski, Timo Haavisto, Mika Luimula
Conference name: IEEE International Conference on Cognitive Infocommunications
Publication year: 2020
Journal: IEEE International Conference on Cognitive Infocommunications
Book title : 11th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2020, Proceedings, September 23-25, 2020
First page : 000167
Last page: 000172
ISBN: 978-1-7281-8214-8
eISBN: 978-1-7281-8213-1
ISSN: 2380-7350
DOI: https://doi.org/10.1109/CogInfoCom50765.2020.9237831
Web address : https://ieeexplore.ieee.org/document/9237831
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/50418076
Virtual and augmented
reality (VR & AR) games can provide innovative methods for teaching and
learning important skills relating to fire safety. However, in an emergency
context, testing the acquired knowledge and skills, i.e. verifying the learning,
can be challenging. In this paper, we ask how the interplay between AR and VR could
support learning verification. We describe two standalone games of both types, which
interchangeably teach fire safety skills to children and verify their learning
results. In particular, we describe the planned learning paths and research study
designs for verification studies within and between these games to answer the
above question. By operationalizing the two cases, the paper ends in proposing
more generalized study design for AR and VR research in a fire safety context.
Downloadable publication This is an electronic reprint of the original article. |