A4 Refereed article in a conference publication

Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games




AuthorsKimmo Tarkkanen, Anttoni Lehto, David Oliva, Brita Somerkoski, Timo Haavisto, Mika Luimula

Conference nameIEEE International Conference on Cognitive Infocommunications

Publication year2020

JournalIEEE International Conference on Cognitive Infocommunications

Book title 11th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2020, Proceedings, September 23-25, 2020

First page 000167

Last page000172

ISBN978-1-7281-8214-8

eISBN978-1-7281-8213-1

ISSN2380-7350

DOIhttps://doi.org/10.1109/CogInfoCom50765.2020.9237831

Web address https://ieeexplore.ieee.org/document/9237831

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/50418076


Abstract

Virtual and augmented
reality (VR & AR) games can provide innovative methods for teaching and
learning important skills relating to fire safety. However, in an emergency
context, testing the acquired knowledge and skills, i.e. verifying the learning,
can be challenging. In this paper, we ask how the interplay between AR and VR could
support learning verification. We describe two standalone games of both types, which
interchangeably teach fire safety skills to children and verify their learning
results. In particular, we describe the planned learning paths and research study
designs for verification studies within and between these games to answer the
above question. By operationalizing the two cases, the paper ends in proposing
more generalized study design for AR and VR research in a fire safety context.


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