A Chronicle of Quantum Technologies in Game and Software Development




Skult, Natasha; Piispanen, Laura; Atas, Metincan; Jankiewicz, Klementyna; Surer, Elif; Smed, Jouni; Seskir, Zeki C.

PublisherInstitute of Electrical and Electronics Engineers (IEEE)

2024

IEEE Computer Graphics and Applications

IEEE Computer Graphics and Applications

44

5

14

26

1558-1756

0272-1716

DOIhttps://doi.org/10.1109/mcg.2024.3448613

http://dx.doi.org/10.1109/mcg.2024.3448613

https://research.utu.fi/converis/portal/detail/Publication/457708977



The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.


Last updated on 2025-08-04 at 14:30