A Chronicle of Quantum Technologies in Game and Software Development
: Skult, Natasha; Piispanen, Laura; Atas, Metincan; Jankiewicz, Klementyna; Surer, Elif; Smed, Jouni; Seskir, Zeki C.
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
: 2024
: IEEE Computer Graphics and Applications
: IEEE Computer Graphics and Applications
: 44
: 5
: 14
: 26
: 1558-1756
: 0272-1716
DOI: https://doi.org/10.1109/mcg.2024.3448613
: http://dx.doi.org/10.1109/mcg.2024.3448613
: https://research.utu.fi/converis/portal/detail/Publication/457708977
The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.