A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
A Chronicle of Quantum Technologies in Game and Software Development
Tekijät: Skult, Natasha; Piispanen, Laura; Atas, Metincan; Jankiewicz, Klementyna; Surer, Elif; Smed, Jouni; Seskir, Zeki C.
Kustantaja: Institute of Electrical and Electronics Engineers (IEEE)
Julkaisuvuosi: 2024
Journal: IEEE Computer Graphics and Applications
Tietokannassa oleva lehden nimi: IEEE Computer Graphics and Applications
Vuosikerta: 44
Numero: 5
Aloitussivu: 14
Lopetussivu: 26
ISSN: 1558-1756
eISSN: 0272-1716
DOI: https://doi.org/10.1109/mcg.2024.3448613
Verkko-osoite: http://dx.doi.org/10.1109/mcg.2024.3448613
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/457708977
The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.
Ladattava julkaisu This is an electronic reprint of the original article. |