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A Chronicle of Quantum Technologies in Game and Software Development




TekijätSkult, Natasha; Piispanen, Laura; Atas, Metincan; Jankiewicz, Klementyna; Surer, Elif; Smed, Jouni; Seskir, Zeki C.

KustantajaInstitute of Electrical and Electronics Engineers (IEEE)

Julkaisuvuosi2024

JournalIEEE Computer Graphics and Applications

Tietokannassa oleva lehden nimiIEEE Computer Graphics and Applications

Vuosikerta44

Numero5

Aloitussivu14

Lopetussivu26

ISSN1558-1756

eISSN0272-1716

DOIhttps://doi.org/10.1109/mcg.2024.3448613

Verkko-osoitehttp://dx.doi.org/10.1109/mcg.2024.3448613

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/457708977


Tiivistelmä

The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2025-08-04 at 14:30