A1 Refereed original research article in a scientific journal

A Chronicle of Quantum Technologies in Game and Software Development




AuthorsSkult, Natasha; Piispanen, Laura; Atas, Metincan; Jankiewicz, Klementyna; Surer, Elif; Smed, Jouni; Seskir, Zeki C.

PublisherInstitute of Electrical and Electronics Engineers (IEEE)

Publication year2024

JournalIEEE Computer Graphics and Applications

Journal name in sourceIEEE Computer Graphics and Applications

Volume44

Issue5

First page 14

Last page26

ISSN1558-1756

eISSN0272-1716

DOIhttps://doi.org/10.1109/mcg.2024.3448613

Web address http://dx.doi.org/10.1109/mcg.2024.3448613

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/457708977


Abstract

The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.


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Last updated on 2025-08-04 at 14:30