A1 Refereed original research article in a scientific journal
A Chronicle of Quantum Technologies in Game and Software Development
Authors: Skult, Natasha; Piispanen, Laura; Atas, Metincan; Jankiewicz, Klementyna; Surer, Elif; Smed, Jouni; Seskir, Zeki C.
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Publication year: 2024
Journal: IEEE Computer Graphics and Applications
Journal name in source: IEEE Computer Graphics and Applications
Volume: 44
Issue: 5
First page : 14
Last page: 26
ISSN: 1558-1756
eISSN: 0272-1716
DOI: https://doi.org/10.1109/mcg.2024.3448613
Web address : http://dx.doi.org/10.1109/mcg.2024.3448613
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/457708977
The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.
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