A Kinesthetic Theory of Videogames – Time-Critical Challenge and Aporetic Rhematic




Time-Critical Challenge and Aporetic Rhematic

Karhulahti Veli-Matti

2013

Game Studies

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1604-7982

1604-7982

http://gamestudies.org/1301/articles/karhulahti_kinesthetic_theory_of_the_videogame



This article looks into the mostly unexplored difference between kinesthetic and nonkinesthetic videogame challenge. The difference is refined into a challenge-based theory for understanding the videogame and its peculiar rhetorical character.



Last updated on 2024-26-11 at 15:31