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A Kinesthetic Theory of Videogames – Time-Critical Challenge and Aporetic Rhematic




AlaotsikkoTime-Critical Challenge and Aporetic Rhematic

TekijätKarhulahti Veli-Matti

Julkaisuvuosi2013

JournalGame Studies

Artikkelin numero1

Numero sarjassa1

Vuosikerta3

Numero1

ISSN1604-7982

eISSN1604-7982

Verkko-osoitehttp://gamestudies.org/1301/articles/karhulahti_kinesthetic_theory_of_the_videogame


Tiivistelmä
This article looks into the mostly unexplored difference between kinesthetic and nonkinesthetic videogame challenge. The difference is refined into a challenge-based theory for understanding the videogame and its peculiar rhetorical character.



Last updated on 2024-26-11 at 15:31