A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
A Kinesthetic Theory of Videogames – Time-Critical Challenge and Aporetic Rhematic
Alaotsikko: Time-Critical Challenge and Aporetic Rhematic
Tekijät: Karhulahti Veli-Matti
Julkaisuvuosi: 2013
Journal: Game Studies
Artikkelin numero: 1
Numero sarjassa: 1
Vuosikerta: 3
Numero: 1
ISSN: 1604-7982
eISSN: 1604-7982
Verkko-osoite: http://gamestudies.org/1301/articles/karhulahti_kinesthetic_theory_of_the_videogame
Tiivistelmä
This article looks into the mostly unexplored difference between kinesthetic and nonkinesthetic videogame challenge. The difference is refined into a challenge-based theory for understanding the videogame and its peculiar rhetorical character.
This article looks into the mostly unexplored difference between kinesthetic and nonkinesthetic videogame challenge. The difference is refined into a challenge-based theory for understanding the videogame and its peculiar rhetorical character.