Ludology, Narratology and Philosophical Hermeneutics




Jonne Arjoranta, Veli-Matti Karhulahti

Nordic Conference of Digital Games Research Association

2014

DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference

DiGRA Digital Library

11

http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/






In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication. 





 




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