A4 Refereed article in a conference publication

Ludology, Narratology and Philosophical Hermeneutics




AuthorsJonne Arjoranta, Veli-Matti Karhulahti

Conference nameNordic Conference of Digital Games Research Association

Publication year2014

Book title DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference

Series titleDiGRA Digital Library

Volume11

Web address http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/


Abstract



In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication. 





 




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