A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Ludology, Narratology and Philosophical Hermeneutics
Tekijät: Jonne Arjoranta, Veli-Matti Karhulahti
Konferenssin vakiintunut nimi: Nordic Conference of Digital Games Research Association
Julkaisuvuosi: 2014
Kokoomateoksen nimi: DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference
Sarjan nimi: DiGRA Digital Library
Vuosikerta: 11
Verkko-osoite: http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/
In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication.