Gamification in Education
: Christopoulos Athanasios, Mystakidis Stylianos
Publisher: MDPI
: 2023
: Encyclopedia
: 3
: 4
: 1223
: 1243
DOI: https://doi.org/10.3390/encyclopedia3040089
: https://doi.org/10.3390/encyclopedia3040089
: https://research.utu.fi/converis/portal/detail/Publication/380513342
Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and motivate individuals towards their goals. The technique fosters a gameful and interactive experience, enhancing perceived autonomy, competence, and relatedness among users. With roots in fields like education, business, marketing, and services, gamification is a versatile tool that serves to enrich user experience and create value in a multitude of settings. The widespread impact of gamification across various sectors has transformed traditional methods of engagement, notably in education.