A1 Refereed original research article in a scientific journal
Gamification in Education
Authors: Christopoulos Athanasios, Mystakidis Stylianos
Publisher: MDPI
Publication year: 2023
Journal: Encyclopedia
Volume: 3
Issue: 4
First page : 1223
Last page: 1243
DOI: https://doi.org/10.3390/encyclopedia3040089
Web address : https://doi.org/10.3390/encyclopedia3040089
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/380513342
Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and motivate individuals towards their goals. The technique fosters a gameful and interactive experience, enhancing perceived autonomy, competence, and relatedness among users. With roots in fields like education, business, marketing, and services, gamification is a versatile tool that serves to enrich user experience and create value in a multitude of settings. The widespread impact of gamification across various sectors has transformed traditional methods of engagement, notably in education.
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