A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Gamification in Education
Tekijät: Christopoulos Athanasios, Mystakidis Stylianos
Kustantaja: MDPI
Julkaisuvuosi: 2023
Journal: Encyclopedia
Vuosikerta: 3
Numero: 4
Aloitussivu: 1223
Lopetussivu: 1243
DOI: https://doi.org/10.3390/encyclopedia3040089
Verkko-osoite: https://doi.org/10.3390/encyclopedia3040089
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/380513342
Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and motivate individuals towards their goals. The technique fosters a gameful and interactive experience, enhancing perceived autonomy, competence, and relatedness among users. With roots in fields like education, business, marketing, and services, gamification is a versatile tool that serves to enrich user experience and create value in a multitude of settings. The widespread impact of gamification across various sectors has transformed traditional methods of engagement, notably in education.
Ladattava julkaisu This is an electronic reprint of the original article. |