Serious Games and Active Healthy Ageing: A Pre-study




Reetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed

International Conference on Well-Being in the Information Society

PublisherSpringer International Publishing

2014

Communications in Computer and Information Science

Communications in Computer and Information Science

450

159

167

9

1865-0929

DOIhttps://doi.org/10.1007/978-3-319-10211-5_16

http://dx.doi.org/10.1007/978-3-319-10211-5_16



This article describes the results of a pre-study that was conducted in a project called Gamified Solutions in Healthcare. The Gamified Solutions in Healthcare project, funded by Tekes - the Finnish Funding Agency for Innovation, develops new services and effective activity solutions to elderly people through gamification. This research project combines the expertise of many different disciplines and is linked to company-driven projects that develop scalable international serious games solutions for healthcare utilisation. The pre-study consisted of mapping existing games for seniors, conducting a pre-test on console games and interviewing potential users of serious games. The purpose of this article is to report these results and to present a research agenda for future research.




Last updated on 2024-26-11 at 12:24