Serious Games and Active Healthy Ageing: A Pre-study
: Reetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed
: International Conference on Well-Being in the Information Society
Publisher: Springer International Publishing
: 2014
: Communications in Computer and Information Science
: Communications in Computer and Information Science
: 450
: 159
: 167
: 9
: 1865-0929
DOI: https://doi.org/10.1007/978-3-319-10211-5_16
: http://dx.doi.org/10.1007/978-3-319-10211-5_16
This article describes the results of a pre-study that was conducted in a project called Gamified Solutions in Healthcare. The Gamified Solutions in Healthcare project, funded by Tekes - the Finnish Funding Agency for Innovation, develops new services and effective activity solutions to elderly people through gamification. This research project combines the expertise of many different disciplines and is linked to company-driven projects that develop scalable international serious games solutions for healthcare utilisation. The pre-study consisted of mapping existing games for seniors, conducting a pre-test on console games and interviewing potential users of serious games. The purpose of this article is to report these results and to present a research agenda for future research.