A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Serious Games and Active Healthy Ageing: A Pre-study




TekijätReetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed

Konferenssin vakiintunut nimiInternational Conference on Well-Being in the Information Society

KustantajaSpringer International Publishing

Julkaisuvuosi2014

JournalCommunications in Computer and Information Science

Sarjan nimiCommunications in Computer and Information Science

Vuosikerta450

Aloitussivu159

Lopetussivu167

Sivujen määrä9

ISSN1865-0929

DOIhttps://doi.org/10.1007/978-3-319-10211-5_16

Verkko-osoitehttp://dx.doi.org/10.1007/978-3-319-10211-5_16


Tiivistelmä

This article describes the results of a pre-study that was conducted in a project called Gamified Solutions in Healthcare. The Gamified Solutions in Healthcare project, funded by Tekes - the Finnish Funding Agency for Innovation, develops new services and effective activity solutions to elderly people through gamification. This research project combines the expertise of many different disciplines and is linked to company-driven projects that develop scalable international serious games solutions for healthcare utilisation. The pre-study consisted of mapping existing games for seniors, conducting a pre-test on console games and interviewing potential users of serious games. The purpose of this article is to report these results and to present a research agenda for future research.




Last updated on 2024-26-11 at 12:24