A4 Refereed article in a conference publication
Serious Games and Active Healthy Ageing: A Pre-study
Authors: Reetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed
Conference name: International Conference on Well-Being in the Information Society
Publisher: Springer International Publishing
Publication year: 2014
Journal: Communications in Computer and Information Science
Series title: Communications in Computer and Information Science
Volume: 450
First page : 159
Last page: 167
Number of pages: 9
ISSN: 1865-0929
DOI: https://doi.org/10.1007/978-3-319-10211-5_16(external)
Web address : http://dx.doi.org/10.1007/978-3-319-10211-5_16(external)
This article describes the results of a pre-study that was conducted in a project called Gamified Solutions in Healthcare. The Gamified Solutions in Healthcare project, funded by Tekes - the Finnish Funding Agency for Innovation, develops new services and effective activity solutions to elderly people through gamification. This research project combines the expertise of many different disciplines and is linked to company-driven projects that develop scalable international serious games solutions for healthcare utilisation. The pre-study consisted of mapping existing games for seniors, conducting a pre-test on console games and interviewing potential users of serious games. The purpose of this article is to report these results and to present a research agenda for future research.