A4 Refereed article in a conference publication

Serious Games and Active Healthy Ageing: A Pre-study




AuthorsReetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed

Conference nameInternational Conference on Well-Being in the Information Society

PublisherSpringer International Publishing

Publication year2014

JournalCommunications in Computer and Information Science

Series titleCommunications in Computer and Information Science

Volume450

First page 159

Last page167

Number of pages9

ISSN1865-0929

DOIhttps://doi.org/10.1007/978-3-319-10211-5_16(external)

Web address http://dx.doi.org/10.1007/978-3-319-10211-5_16(external)


Abstract

This article describes the results of a pre-study that was conducted in a project called Gamified Solutions in Healthcare. The Gamified Solutions in Healthcare project, funded by Tekes - the Finnish Funding Agency for Innovation, develops new services and effective activity solutions to elderly people through gamification. This research project combines the expertise of many different disciplines and is linked to company-driven projects that develop scalable international serious games solutions for healthcare utilisation. The pre-study consisted of mapping existing games for seniors, conducting a pre-test on console games and interviewing potential users of serious games. The purpose of this article is to report these results and to present a research agenda for future research.




Last updated on 2024-26-11 at 12:24