Gamification of forest-going: Opportunities for players, landowners and the forest industry




Laato Samuli, Pynnönen Sari, Kangas Annika

Bujić Mila, Koivisto Jonna, Hamari Juho

GamiFIN Conference

PublisherCEUR-WS

2022

CEUR Workshop Proceedings

Proceedings of the 6th International GamiFIN Conference Tampere, Finland, April 26-29, 2022 (Organized as an online conference).

CEUR Workshop Proceedings

CEUR Workshop Proceedings

3147

146

155

1613-0073

http://ceur-ws.org/Vol-3147/

https://research.utu.fi/converis/portal/detail/Publication/176001232



There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.


Last updated on 2024-26-11 at 14:13