A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Gamification of forest-going: Opportunities for players, landowners and the forest industry




TekijätLaato Samuli, Pynnönen Sari, Kangas Annika

ToimittajaBujić Mila, Koivisto Jonna, Hamari Juho

Konferenssin vakiintunut nimiGamiFIN Conference

KustantajaCEUR-WS

Julkaisuvuosi2022

JournalCEUR Workshop Proceedings

Kokoomateoksen nimiProceedings of the 6th International GamiFIN Conference Tampere, Finland, April 26-29, 2022 (Organized as an online conference).

Tietokannassa oleva lehden nimiCEUR Workshop Proceedings

Sarjan nimiCEUR Workshop Proceedings

Vuosikerta3147

Aloitussivu146

Lopetussivu155

ISSN1613-0073

Verkko-osoitehttp://ceur-ws.org/Vol-3147/

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/176001232


Tiivistelmä

There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 14:13