Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum
: Seppälä Kaapo, Heimo Olli I., Pääkylä Juho, Latvala Jussi, Helle Seppo, Härkänen Lauri, Jokela Sami, Järvenpää Lauri, Saukko Frans, Viinikkala Lauri, Mäkilä Tuomas, Lehtonen Teijo
: David Kreps, Gordon Fletcher, Marie Griffiths
: International Conference on Human Choice and Computers
: Salford
: 2016
: Technology and Intimacy: Choice or Coercion
: Human Choice and Computers
: 12
: 474
: 257
: 276
: 20
: 978-3-319-44804-6
: 978-3-319-44805-3
: 1868-4238
DOI: https://doi.org/10.1007/978-3-319-44805-3_21
: http://link.springer.com/book/10.1007/978-3-319-44805-3
In this paper we examine the user experience test results
of Augmented Reality Adventure Game designed to Finnish Cultur-
al Heritage Site Luostarinmäki Handicrafts Museum in Turku and
discuss about the possible and preferable content, development and
economic decisions and guidelines for augmented reality applica-
tions for museum and Cultural heritage sites.