Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum




Seppälä Kaapo, Heimo Olli I., Pääkylä Juho, Latvala Jussi, Helle Seppo, Härkänen Lauri, Jokela Sami, Järvenpää Lauri, Saukko Frans, Viinikkala Lauri, Mäkilä Tuomas, Lehtonen Teijo

David Kreps, Gordon Fletcher, Marie Griffiths

International Conference on Human Choice and Computers

Salford

2016

Technology and Intimacy: Choice or Coercion

Human Choice and Computers

12

474

257

276

20

978-3-319-44804-6

978-3-319-44805-3

1868-4238

DOIhttps://doi.org/10.1007/978-3-319-44805-3_21

http://link.springer.com/book/10.1007/978-3-319-44805-3



 In this paper we examine the user experience test results 

of Augmented Reality Adventure Game designed to Finnish Cultur-

al Heritage Site Luostarinmäki Handicrafts Museum in Turku and 

discuss about the possible and preferable content, development and 

economic decisions and guidelines for augmented reality applica-

tions for museum and Cultural heritage sites. 



Last updated on 2024-26-11 at 10:21