A4 Refereed article in a conference publication
Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum
Authors: Seppälä Kaapo, Heimo Olli I., Pääkylä Juho, Latvala Jussi, Helle Seppo, Härkänen Lauri, Jokela Sami, Järvenpää Lauri, Saukko Frans, Viinikkala Lauri, Mäkilä Tuomas, Lehtonen Teijo
Editors: David Kreps, Gordon Fletcher, Marie Griffiths
Conference name: International Conference on Human Choice and Computers
Publishing place: Salford
Publication year: 2016
Book title : Technology and Intimacy: Choice or Coercion
Series title: Human Choice and Computers
Number in series: 12
Volume: 474
First page : 257
Last page: 276
Number of pages: 20
ISBN: 978-3-319-44804-6
eISBN: 978-3-319-44805-3
ISSN: 1868-4238
DOI: https://doi.org/10.1007/978-3-319-44805-3_21(external)
Web address : http://link.springer.com/book/10.1007/978-3-319-44805-3(external)
In this paper we examine the user experience test results
of Augmented Reality Adventure Game designed to Finnish Cultur-
al Heritage Site Luostarinmäki Handicrafts Museum in Turku and
discuss about the possible and preferable content, development and
economic decisions and guidelines for augmented reality applica-
tions for museum and Cultural heritage sites.