A4 Refereed article in a conference publication

Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum




AuthorsSeppälä Kaapo, Heimo Olli I., Pääkylä Juho, Latvala Jussi, Helle Seppo, Härkänen Lauri, Jokela Sami, Järvenpää Lauri, Saukko Frans, Viinikkala Lauri, Mäkilä Tuomas, Lehtonen Teijo

EditorsDavid Kreps, Gordon Fletcher, Marie Griffiths

Conference nameInternational Conference on Human Choice and Computers

Publishing placeSalford

Publication year2016

Book title Technology and Intimacy: Choice or Coercion

Series titleHuman Choice and Computers

Number in series12

Volume474

First page 257

Last page276

Number of pages20

ISBN978-3-319-44804-6

eISBN978-3-319-44805-3

ISSN1868-4238

DOIhttps://doi.org/10.1007/978-3-319-44805-3_21(external)

Web address http://link.springer.com/book/10.1007/978-3-319-44805-3(external)


Abstract

 In this paper we examine the user experience test results 

of Augmented Reality Adventure Game designed to Finnish Cultur-

al Heritage Site Luostarinmäki Handicrafts Museum in Turku and 

discuss about the possible and preferable content, development and 

economic decisions and guidelines for augmented reality applica-

tions for museum and Cultural heritage sites. 



Last updated on 2024-26-11 at 10:21