A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku
Tekijät: Olli I. Heimo, Tapani N. Liukkonen, Miika Oja-Nisula, Julius Rajala, Anne Paavolainen, Kai K. Kimppa, Tuomas Mäkilä
Toimittaja: David Kreps, Gordon Fletcher, Marie Griffiths
Konferenssin vakiintunut nimi: IFIP International Conference on Human Choice and Computers
Kustannuspaikka: Salford
Julkaisuvuosi: 2016
Kokoomateoksen nimi: Technology and Intimacy: Choice or Coercion
Sarjan nimi: IFIP Advances in Information and Communication Technology
Numero sarjassa: 12
Vuosikerta: 474
Aloitussivu: 14
Lopetussivu: 24
Sivujen määrä: 11
ISBN: 978-3-319-44804-6
eISBN: 978-3-319-44805-3
ISSN: 1868-4238
DOI: https://doi.org/10.1007/978-3-319-44805-3_2
Verkko-osoite: http://link.springer.com/chapter/10.1007/978-3-319-44805-3_2
Health gaming for elderly, alongside with other game types, have become an
emerging trend amongst video game industry. As all emerging technologies, it
brings some ethical questions which – as usual – are better solved before imple-
mentation, for the values these choices reflect to be embedded into the design. In
this paper we introduce a case example of the elderly activation system Jump-
patikku (‘Exercise stick’) and analyse the main ethical questions of the specific
case example, as well as take into consideration other similar systems from the
viewpoint of ethical design and responsible research and innovation.