Matti Karhulahti
PhD, Adjunct Professor in Play and Games
vmmkar@utu.fi |
At the moment, my research roams around various ludic extremes across and beyond media; from aesthetic, competitive, and sexual forms of play to behavioral, cognitive, and narrative dimensions of engagement in general. Anthropological, philosophical, and psychological approaches are making me happy in particular. Addiction debates, esports, and the cross-cultural mysteries of the human lifecycle (especially thru Asia and Korea) will keep me busy for a good while in the future as well.
At the moment, my research roams around various ludic extremes across and beyond media; from aesthetic, competitive, and sexual forms of play to behavioral, cognitive, and narrative dimensions of engagement in general. Anthropological, philosophical, and psychological approaches are making me happy in particular. Addiction debates, esports, and the cross-cultural mysteries of the human lifecycle (especially thru Asia and Korea) will keep me busy for a good while in the future as well.
At the moment, my research roams around various ludic extremes across and beyond media; from aesthetic, competitive, and sexual forms of play to behavioral, cognitive, and narrative dimensions of engagement in general. Anthropological, philosophical, and psychological approaches are making me happy in particular. Addiction debates, esports, and the cross-cultural mysteries of the human lifecycle (especially thru Asia and Korea) will keep me busy for a good while in the future as well.
- Continuous play: leisure engagement in competitive fighting games and taekwondo (2023)
- Annals of Leisure ResearchHuman Technology
- Fictosexuality, Fictoromance, and Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters (2021)
- Frontiers in Psychology
- Finnish Fuck Games: A Lost Historical Footnote (2021) Perspectives on the European Videogame Paasonen Susanna, Karhulahti Veli-Matti
- Punchline Behind the Hotspot: Structures of Humor, Puzzle, and Sexuality in Adventure Games (with Leisure Suit Larry in Several Wrong Places) (2021)
- Journal of Popular Culture
- Split-Screen: Videogame History Through Local Multiplayer Design (2021)
- Design Issues
- Challenge types in gaming: validation of video game challenge inventory (CHA) (2020)
- International Journal of Human-Computer Studies
- Computer game as a pragmatic concept: ideas, meanings, and cultureDeclaration on the Guiding Principles of Young Academies (2020)
- Media, Culture and SocietyConference of Digital Games Research Association
- (2020) Veli-Matti Karhulahti
- (2020) Jonne Arjoranta, Matti Karhulahti, Raine Koskimaa, Antti-Jussi Lakanen, Jukka Varsaluoma, Tanja Välisalo, Jakub Gemrot, Lukáš Kolek, Pavel Barák, Lucie Jehličková, Michał Mochocki, Krzysztof Chmielewski, Paweł Schreiber, Güven Çatak, Barbaros Bostan, Çakır Aker, Ecehan Akan
- Miten rakennetaan toimiva tieteen ja päätöksenteon suhde? (2020) Nuorten Tiedeakatemia
- (2020)
- Humanity & society
- (2020) Karhulahti, Veli-Matti
- The Ethical and Political Contours of Institutional Promotion in Esports : From Precariat Models to Sustainable Practices2020
- (2019) Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations Kari Tuomas, Siutila Miia, Karhulahti Veli-Matti
- (2019) Veli-Matti Karhulahti
- (2019)
- Conference of Digital Games Research Association
- 2019DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix Jukka Vahlo, Veli-Matti Karhulahti
- (2019) Karhulahti Matti
- Evolution of PC Bangs: Traditions and Trends in South Korea (2019)
- Let's Play Tinder! Aesthetics of a Dating App (2019)
- Games and Culture



