Matti Karhulahti
PhD, Adjunct Professor in Play and Games
vmmkar@utu.fi ORCID identifier: https://orcid.org/https://orcid.org/0000-0003-3709-5341(external) |
At the moment, my research roams around various ludic extremes across and beyond media; from aesthetic, competitive, and sexual forms of play to behavioral, cognitive, and narrative dimensions of engagement in general. Anthropological, philosophical, and psychological approaches are making me happy in particular. Addiction debates, esports, and the cross-cultural mysteries of the human lifecycle (especially thru Asia and Korea) will keep me busy for a good while in the future as well.
At the moment, my research roams around various ludic extremes across and beyond media; from aesthetic, competitive, and sexual forms of play to behavioral, cognitive, and narrative dimensions of engagement in general. Anthropological, philosophical, and psychological approaches are making me happy in particular. Addiction debates, esports, and the cross-cultural mysteries of the human lifecycle (especially thru Asia and Korea) will keep me busy for a good while in the future as well.
At the moment, my research roams around various ludic extremes across and beyond media; from aesthetic, competitive, and sexual forms of play to behavioral, cognitive, and narrative dimensions of engagement in general. Anthropological, philosophical, and psychological approaches are making me happy in particular. Addiction debates, esports, and the cross-cultural mysteries of the human lifecycle (especially thru Asia and Korea) will keep me busy for a good while in the future as well.
- Continuous play: leisure engagement in competitive fighting games and taekwondo (2023)
- Annals of Leisure Research
(A1 Refereed original research article in a scientific journal) - Fictosexuality, Fictoromance, and Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters (2021)
- Frontiers in Psychology
(A1 Refereed original research article in a scientific journal) - Finnish Fuck Games: A Lost Historical Footnote (2021) Perspectives on the European Videogame Paasonen Susanna, Karhulahti Veli-Matti
(A3 Refereed book chapter or chapter in a compilation book) - Punchline Behind the Hotspot: Structures of Humor, Puzzle, and Sexuality in Adventure Games (with Leisure Suit Larry in Several Wrong Places) (2021)
- Journal of Popular Culture
(A1 Refereed original research article in a scientific journal) - Split-Screen: Videogame History Through Local Multiplayer Design (2021)
- Design Issues
(A1 Refereed original research article in a scientific journal) - Challenge types in gaming: validation of video game challenge inventory (CHA) (2020)
- International Journal of Human-Computer Studies
(A1 Refereed original research article in a scientific journal) - Computer game as a pragmatic concept: ideas, meanings, and culture (2020)
- Media, Culture and Society
(A1 Refereed original research article in a scientific journal) - Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020) Veli-Matti Karhulahti
(C1 Refereed scientific book) - Higher-ed Programmes for Careers in Game Design & Development: Initial Research & Analysis Report (2020) Jonne Arjoranta, Matti Karhulahti, Raine Koskimaa, Antti-Jussi Lakanen, Jukka Varsaluoma, Tanja Välisalo, Jakub Gemrot, Lukáš Kolek, Pavel Barák, Lucie Jehličková, Michał Mochocki, Krzysztof Chmielewski, Paweł Schreiber, Güven Çatak, Barbaros Bostan, Çakır Aker, Ecehan Akan
(D5 Text book, professional manual or guide or dictionary ) - Miten rakennetaan toimiva tieteen ja päätöksenteon suhde? (2020) Nuorten Tiedeakatemia
(D4 Published development or research report or study ) - Nothing: A Review (2020)
- Humanity & society
(B1 Non-refereed article in a scientific journal) - Research Policy Brief on the Practical Challenges of Interdisciplinarity (2020) Karhulahti, Veli-Matti
(D4 Published development or research report or study ) - The Ethical and Political Contours of Institutional Promotion in Esports : From Precariat Models to Sustainable Practices (2020)
- Human Technology
(A1 Refereed original research article in a scientific journal) - An Extended Study on Training and Physical Exercise in Esports (2019) Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations Kari Tuomas, Siutila Miia, Karhulahti Veli-Matti
(A3 Refereed book chapter or chapter in a compilation book) - Bang! Evolving Cultures of Gaming in Korea. Professional Report. Centre of Excellence in Game Culture Studies Blog (2019) Veli-Matti Karhulahti
(E1 Popularised article) - Canons of Games Research: An Analysis of the Most Cited Publications (2019)
- Conference of Digital Games Research Association
(Other publication) - Challenge Types in Videogame play
(Digital Games Research Association Conferencen abstrakti, Kyoto Japan 6.-10.8. 2019) (2019) DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix Jukka Vahlo, Veli-Matti Karhulahti
(Other publication) - Declaration on the Guiding Principles of Young Academies (2019) Karhulahti Matti
(D4 Published development or research report or study ) - Evolution of PC Bangs: Traditions and Trends in South Korea (2019)
- Conference of Digital Games Research Association
(Other publication) - Let's Play Tinder! Aesthetics of a Dating App (2019)
- Games and Culture
(A1 Refereed original research article in a scientific journal)