Let's Play Tinder! Aesthetics of a Dating App




Maria Garda, Veli-Matti Karhulahti

2019

Games and Culture

14

1555-4120

DOIhttps://doi.org/10.1177/1555412019891328

https://doi.org/10.1177/1555412019891328

https://research.utu.fi/converis/portal/detail/Publication/43648707



This article provides an analysis of the “dating app” Tinder as an aesthetic ludic artifact. By scrutinizing the title’s features of gameplay and expressive–interpretive social interaction, Tinder usage is set into a frame theory context and shown to operate by multiple overlapping frames that allow romantic engagement to be entered as play and vice versa.


Last updated on 2024-26-11 at 12:08