Tapani Joelsson
M.Sc.
tapani.joelsson@utu.fi +358 29 450 2479 +358 40 518 0796 ORCID identifier: https://orcid.org/0000-0003-1281-3204 |
Biography
Research
My research interest is mostly geared towards the history and culture of computing. Especially here I am interested on different subcultures, such as demoscene and the players. Subcultures of hobbyists and fandoms with their histories and cultures are also interest of mine, and these include LANs, demoparties, role-playing, live-roleplaying (LARPs), and science fiction fandom.
Teaching
Currently I am one of the responsible teachers for the Bachelor's thesis and Usability, User Experience and Analytics courses.
Publications
- Beyond Skill-Based Rating Systems: Analyzing and Evaluating Player Performance (2017) Academic MindTrek - Proceedings of the 21st International Academic Mindtrek Conference Aleksi Visti, Tapani N. Joelsson, Jouni Smed
(A4 Refereed article in a conference publication ) - Connecting Company and Consumer Expectations in Game Design: A Food Sector Case (2017) GAME-ON ' 2017: 18th International Conference on Intelligent Games And Simulation Tuomas Ranti, Henna Syrjälä, Tapani N. Joelsson, Tuomas Mäkilä, Kaapo Seppälä, Saara Lunden, Mari Sandell, Harri T. Luomala
(A4 Refereed article in a conference publication ) - Foodscapeista gamescapeiksi: Välipalat pelaamiskäytännöissä (2017)
- Pelitutkimuksen Vuosikirja
(A1 Refereed original research article in a scientific journal) - Gamified Solutions in Healthcare - Testing Rehabilitation Games in Finland and Asia (2017)
- Acta Technica Jaurinensis
(A1 Refereed original research article in a scientific journal) - Impact of serious games on health and well-being of elderly: a systematic review (2017)
- Proceedings of the Annual Hawaii International Conference on System Sciences
(A4 Refereed article in a conference publication ) - Individual smell perceptions in snacking (2017) Lundén S, Syrjälä H, Mäkilä T, Könnölä K, Joelsson T, Luomala H, Sandell M
(Other publication) - Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises (2017)
- Finnish Journal of eHealth and eWelfare
(A1 Refereed original research article in a scientific journal) - Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study (2017)
- Gerontechnology
(A1 Refereed original research article in a scientific journal) - Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People (2017)
- EAI Endorsed Transactions on Serious Games
(A1 Refereed original research article in a scientific journal) - Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan (2017)
- International Journal of Serious Games
(A1 Refereed original research article in a scientific journal)



