A1 Refereed original research article in a scientific journal

Gamified Solutions in Healthcare - Testing Rehabilitation Games in Finland and Asia




AuthorsMika Luimula, Christina Kattimeri, Niina Katajapuu, Paula Pitkäkangas, Helena Malmivirta, Aung Pyae, Tapani Liukkonen, Jouni Smed, Pekka Qvist

PublisherSzechenyi Istvan University

Publication year2017

JournalActa Technica Jaurinensis

Volume10

Issue1

First page 35

Last page49

DOIhttps://doi.org/10.14513/actatechjaur.v10.n1.412

Web address http://dx.doi.org/10.14513/actatechjaur.v10.n1.412

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/28250638


Abstract











This paper presents a comprehensive summary of the Gamified Solutions in
Healthcare (GSH) research project, which is a joint research project between
Turku University of Applied Sciences and the University of Turku. The goal
of the project is to promote exercise, social inclusiveness and enhance
quality of life, aiming at developing new services and effective activity
solutions for the elderly through gamification. During the research project
elderly people were included in the development and testing of games so that
they could be used for more than just entertainment purposes. According to
all of our tests elderly enjoy playing exergames, and digital games can be an
effective way to enhance the quality of life of the elderly. In the case studies
it was observed that the players where motivated while playing but
motivation should also be maintained throughout the gameplay. The elderly
gave overall positive feedback for the idea of using digital activity games for
exercising.






Downloadable publication

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 17:04