Samuli Laato
PhD
samuli.laato@utu.fi +358 29 450 2836 +358 50 356 1852 Rehtorinpellonkatu 3 Turku |
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
- Implicit learning in video games - Intergroup contact and multicultural competencies (2020) 15th International Conference on Business Information Systems 2020: Developments, Opportunities and Challenges of Digitization, WIRTSCHAFTSINFORMATIK 2020 Kordyaka Bastian, Laato Samuli, Jahn Katharina, Niehaves Björn
- Improving Synchrony in Small Group Asynchronous Online Discussions (2020)
- Advances in Intelligent Systems and Computing
- Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line (2020) 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC) Lauri Koivunen, Samuli Laato, Sampsa Rauti, Juhani Naskali, Petri Nissilä, Pauliina Ojansivu, Tuomas Mäkilä, Mari Norrdal
- Integrating Theological Aspects to Engineering Education (2020)
- Conference proceedings : Frontiers in Education Conference
- Internal interface diversification as a method against malware (2020)
- Journal of Cyber Security Technology
- Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner (2020)
- CEUR Workshop Proceedings
- Learning Social Skills and Accruing Social Capital through Pervasive Gaming (2020)
- CEUR Workshop Proceedings
- Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
- Multimodal Technologies and Interaction
- Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
- International Journal of Serious Games
- Location-based Games as Interfaces for Collecting User Data (2020)
- Advances in Intelligent Systems and Computing
- Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective (2020)
- Technological Forecasting and Social Change
- Potential Benefits of Playing Location-based Games: An Analysis of Game Mechanics (2020)
- Communications in Computer and Information Science
- Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module (2020)
- Conference proceedings : Frontiers in Education Conference
- Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses (2020)
- Communications in Computer and Information Science
- The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang (2020) Proceedings of the 53rd Hawaii International Conference on System Sciences Samuli Laato, Nobufumi Inaba, Mauri Paloheimo
- The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review (2020) Proceedings of the 53rd Hawaii International Conference on System Sciences Laato Samuli, Hyrynsalmi Sonja, Rauti Sampsa, Sutinen Erkki
- The Impact of Online Information on Self-isolation Intention during the COVID-19 Pandemic: A cross-sectional study (2020)
- Journal of Medical Internet Research
- The Role of Music in 21st Century Education-Comparing Programming and Music Composing (2020)
- IEEE International Conference on Advanced Learning Technologies
- Understanding students’ game experiences throughout the developmental process of the Number Navigation Game (2020)
- Educational Technology Research and Development
- Unusual purchasing behavior during the early stages of the COVID-19 pandemic: The stimulus-organism-response approach (2020)
- Journal of Retailing and Consumer Services



