Samuli Laato
PhD
samuli.laato@utu.fi |
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
- User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review (2025) CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems Laato, Samuli; Siqueira, Sara; Baer, Manuel; Papangelis, Konstantinos; Kordyaka, Bastian; Nummenmaa, Timo; Hamari, Juho
- Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players (2024)
- Proceedings of the ACM on Human-Computer Interaction
- A toxic triad : Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players (2024)
- CEUR Workshop Proceedings
- Enhancing resilience in IoT cybersecurity: the roles of obfuscation and diversification techniques for improving the multilayered cybersecurity of IoT systems (2024)
- Data & Policy
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games (2024) CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play Kordyaka, Bastian; Beres, Nicole A.; Kowert, Rachel; Laato, Samuli; Mandryk, Regan
- Leaky Democracy : Third Parties in Voting Advice Applications (2024)
- Lecture notes in networks and systems
- Machine Learning System Development in Information Systems Development Praxis (2024)
- Communications of the Association for Information Systems
- Sexism in esports : How male and female players evaluate each others’ performance and agency (2024)
- Computers in Human Behavior
- Social comparisons at social networking sites: how social Media-induced fear of missing out and envy drive compulsive use (2024)
- Internet Research
- A Study on Written Communication About Client-Side Web Security (2023)
- Lecture notes in networks and systems
- Resemblance of religion and pervasive games: A study among church employees and gamers (2023)
- ACM SIGCHI Annual Conference on Human Factors in Computing Systems
- Trends and Trajectories in the Software Industry: implications for the future of work (2023)
- Information Systems Frontiers
- What drives gamer toxicity? Essays from players (2023)
- CEUR Workshop Proceedings
- Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic (2022)
- International Journal of Information Management
- AI Governance in the System Development Life Cycle: Insights on Responsible Machine Learning Engineering (2022) 2022 IEEE/ACM 1st International Conference on AI Engineering – Software Engineering for AI (CAIN) Laato Samuli, Birkstedt Teemu, Mäntymäki Matti, Minkkinen Matti, Mikkonen Tommi
- Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games (2022)
- Proceedings of the Annual Hawaii International Conference on System Sciences
- Gamification of forest-going: Opportunities for players, landowners and the forest industry (2022)
- CEUR Workshop Proceedings
- Higher Education during Lockdown: Literature Review and Implications on Technology Design (2022)
- Education Research International
- How to explain AI systems to end users: a systematic literature review and research agenda (2022)
- Internet Research
- Integrating machine learning with software development lifecycles: Insights from experts (2022)
- European Conference on Information Systems