Samuli Laato
PhD
samuli.laato@utu.fi |
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
- The reconfiguration of social, digital and physical presence: from online church to church online (2021)
- Teologiese Studies / Theological Studies
- Understanding the Impact of Information Sources on COVID-19 related Preventive Measures in Finland (2021)
- Technology in Society
- Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
- CEUR Workshop Proceedings
- When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal (2021)
- Lecture Notes in Business Information Processing
- Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience (2021)
- Computers in Human Behavior
- AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs (2020)
- IEEE International Conference on Advanced Learning Technologies
- Augmented Reality to Enhance Visitors’ Experience at Archaeological Sites (2020)
- Advances in Intelligent Systems and Computing
- Children in 2077: Designing children's technologies in the age of transhumanism (2020) CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Raftopoulos M., Ramchurn R., Mota C., Papangelis K., Wolff A., Yildiz M., Sádaba J., Thibault M., Buruk O., Baykal G.E., Özcan O., Acar S., Göksun T., Baytaş M.A., Akduman G., Best J., Beşevli C., Genç H.U., Coşkun A., Laato S., Kocaballi A.B.
- Did location-based games motivate players to socialize during COVID-19? (2020)
- Telematics and Informatics
- Digital Technologies and Online Learning in Higher Education (Finland) (2020) Bloomsbury Education and Childhood Studies Murtonen Mari, Laato Samuli, Hakanurmi Satu, Salmento Heidi, Lehtinen Erno
- Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior (2020)
- CEUR Workshop Proceedings
- Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces (2020) 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC) Samuli Laato, Renny Lindberg, Teemu H Laine, Phuong Bui, Boglarka Brezovszky, Lauri Koivunen, Olga De Troyer, Erno Lehtinen
- Implicit learning in video games - Intergroup contact and multicultural competencies (2020) 15th International Conference on Business Information Systems 2020: Developments, Opportunities and Challenges of Digitization, WIRTSCHAFTSINFORMATIK 2020 Kordyaka Bastian, Laato Samuli, Jahn Katharina, Niehaves Björn
- Improving Synchrony in Small Group Asynchronous Online Discussions (2020)
- Advances in Intelligent Systems and Computing
- Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line (2020) 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC) Lauri Koivunen, Samuli Laato, Sampsa Rauti, Juhani Naskali, Petri Nissilä, Pauliina Ojansivu, Tuomas Mäkilä, Mari Norrdal
- Integrating Theological Aspects to Engineering Education (2020)
- Conference proceedings : Frontiers in Education Conference
- Internal interface diversification as a method against malware (2020)
- Journal of Cyber Security Technology
- Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner (2020)
- CEUR Workshop Proceedings
- Learning Social Skills and Accruing Social Capital through Pervasive Gaming (2020)
- CEUR Workshop Proceedings
- Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
- Multimodal Technologies and Interaction