Samuli Laato
PhD
samuli.laato@utu.fi |
Human-computer interaction; Human-Centred Computing; Location-based games: Educational technology; Information System Development;
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
- Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players (2022)
- Behaviour and Information Technology
- Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system (2022)
- IEEE International Conference on Advanced Learning Technologies
- Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO (2022)
- Internet Research
- Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables (2022)
- Proceedings of the Annual Hawaii International Conference on System Sciences
- A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling (2021)
- PLoS ONE
- Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games (2021) Proceedings of the 54th Hawaii International Conference on System Sciences 2021 Kordyaka Bastian, Laato Samuli, Müller Marius, Niehaves Bjoern
- Central Themes of the Pokémon Franchise and why they Appeal to Humans (2021) Proceedings of the 54th Hawaii International Conference on System Sciences 2021 Laato Samuli, Rauti Sampsa
- Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective (2021)
- Internet Research
- Convergence between the real and the augmented: Experiences and perceptions in location-based games (2021)
- Telematics and Informatics
- Designing Location-based Games : How to support players’ social interaction, physical activity and learning about their local environment (2021) Laato Samuli
- Digital Transformation of Software Development: Implications for the Future of Work (2021)
- Lecture Notes in Computer Science
- Filters that Fight Back Revisited: Conceptualization and Future Agenda (2021)
- Advances in Intelligent Systems and Computing
- Group polarisation among location-based game players: an analysis of use and attitudes towards game slang (2021)
- Internet Research
- Hunter-Gatherer Approach to Math Education - Everyday Mathematics in a San Community and Implications on Technology Design (2021)
- Advances in Intelligent Systems and Computing
- Kirkon työntekijöiden näkemät tavoittavan työn mahdollisuudet paikkatietoon perustuvissa peleissä (2021)
- Teologinen Aikakauskirja
- Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games (2021) Proceedings of the 54th Hawaii International Conference on System Sciences 2021 Laato Samuli, Kordyaka Bastian, Islam A.K.M. Najmul, Papangelis Konstantinos
- Learning history with location-based applications: An architecture for points of interest in multiple layers (2021)
- Sensors
- Man-in-the-Browser Attacks Against IoT Devices: A Study of Smart Homes (2021)
- Advances in Intelligent Systems and Computing
- Scambaiting as a Form of Online Video Entertainment: An Exploratory Study (2021)
- Advances in Intelligent Systems and Computing
- Technical cheating prevention in location-based games (2021) CompSysTech '21: International Conference on Computer Systems and Technologies '21 Laato Samuli, Rauti Sampsa, Koivunen Lauri, Smed Jouni