A4 Refereed article in a conference publication

Character Preferences in Competitive Games: A study among League of Legends players




AuthorsLaato, Samuli; Karaosmanoglu, Sukran; Hamari, Juho; Brunnhofer, Marlies; Kordyaka, Bastian

EditorsBui, Tung X.

Conference nameHawaii International Conference on System Sciences

PublisherHICSS

Publishing placeHonolulu

Publication year2025

JournalProceedings of the Annual Hawaii International Conference on System Sciences

Book title Proceedings of the 58th Hawaii International Conference on System Sciences

Journal acronymHawaii Int Con Sys S

Series titleHawaii International Conference on System Sciences

Volume58

First page 4293

Last page4302

Number of pages10

ISBN978-0-9981331-8-8

eISSN2572-6862

DOIhttps://doi.org/10.24251/HICSS.2025.514

Web address https://hdl.handle.net/10125/109360

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/499465330


Abstract
Various multiplayer online games, such as League of Legends, offer players a selection of characters from which they can choose one to play with. In the case of League of Legends, these characters (called champions) differ in terms of game mechanics, appearance, and lore. Understanding the reasons behind players' champion preferences can help designers create more engaging playable characters. Therefore, in this study, we investigated qualitatively how League of Legends players (N=34) justify their champion preferences. Our findings revealed mechanics and gameplay as the most dominant given reasons in almost all contexts for both positive and negative preferences. Champion aesthetics and lore were mentioned in connection to individual champions, but also in relation to the overall representativeness of the game's champion pool. We found evidence that the in-game player cultures were shaping particularly which champions players disliked. Interestingly, female participants rarely mentioned gender as an important characteristic when justifying their champion preferences, but were overwhelmingly choosing female champions as their favorites. These findings warrant further study into, for example, the apparent asymmetry in how players of different genders develop and form their character preferences.

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Last updated on 2025-25-08 at 13:26