Athanasios Christopoulos
athanasios.christopoulos@utu.fi |
- A Conceptual Framework for Gamified Digital Product Passports (2026)
- Applied Sciences
- A Conceptual Framework for Mobile Augmented-Reality Storytelling to Support Collaborative Language Learning in Vocational Education and Training (2026)
- Multimodal Technologies and Interaction
- The Association of Formative Feedback with Engagement and Student Performance (2026)
- International Convention on Information and Communication Technology, Electronics and Microelectronics
- The Experiential Quantum Framework: Design Principles for Immersive Virtual Reality in Quantum Mechanics Education (2026)
- International Convention on Information and Communication Technology, Electronics and Microelectronics
- Data Literacy and Data Usage Amongst Teaching Staff in UK Higher Education Institutions: Current Practices, Challenges, and Aspirations (2025)
- Informatics in Education
- Generative AI Applications in Education: A Low-Code/No-Code Approach (2025) Human-Computer Creativity: Generative AI in Education, Art, and Healthcare Tolis, Dimitrios; Mystakidis, Stylianos; Christopoulos, Athanasios
- Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study (2025)
- Communications in Computer and Information Science
- Technology-enhanced Learning and Learning Analytics for personalized STEM learning: A scoping review (2025)
- International Journal of Educational Research
- Unplugged gamification in education: Developing computational thinking skills through embodied gameplay (2025)
- Journal of Educational Research
- Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning? (2024)
- International Journal of Science and Mathematics Education



