Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study




Vontzalidis, Georgios; Mystakidis, Stylianos; Christopoulos, Athanasios; Moustakas, Konstantinos

Krüger, Jule M.; Pedrosa, Daniela; Beck, Dennis; Bourguet, Marie-Luce; Dengel, Andreas; Ghannam, Rami; Miller, Alan; Peña-Rios, Anasol; Richter, Jonathon

International Conference on Immersive Learning

PublisherSpringer Nature Switzerland

CHAM

2025

Communications in Computer and Information Science

Immersive Learning Research Network: 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, Revised Selected Papers, Part I

COMM COM INF SC

Communications in Computer and Information Science

2271

317

328

12

978-3-031-80474-8

978-3-031-80475-5

1865-0929

1865-0937

DOIhttps://doi.org/10.1007/978-3-031-80475-5_23

https://doi.org/10.1007/978-3-031-80475-5_23



Spatial audio is an integral aspect of virtual reality (VR) experiences as it enhances sensory immersion. Serious games often face the problem of effective player guidance and progress without disrupting gameplay. This study presents the results of a mixed-methods comparative experimental study. A system with audio cues was tested (n = 30) in a serious escape room game on a STEM subject in immersive VR. The breakout room game explored the physics of audio and sound. The introduction of audio cues improved object location and enhanced spatial auditory awareness, yet these benefits did not consistently extend to other aspects of the VR experience.



Last updated on 2025-02-05 at 11:31