Software Engineering
Contact Details
Persons
Publications
- Learning history with location-based applications: An architecture for points of interest in multiple layers (2021)
- Learning Social Skills and Accruing Social Capital through Pervasive Gaming (2020)
- Lessons learned from FITech Turku, a 18 million euros university collaboration project to complement the regional demand for Master degree engineers (2021)
- Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People (2017)
- Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan (2017)
- Leveraging fog computing for healthcare IoT (2017)
- Localization in Unstructured Environments: Towards Autonomous Robots in Forests with Delaunay Triangulation (2020)
- Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
- Location-based Games as Interfaces for Collecting User Data (2020)
- Low-cost fog-assisted health-care IoT system with energy-efficient sensor nodes (2017)